A downloadable copy of this resume can be found here.

Skills

Game, Combat and System Design
Game AI Design and Implementation
Gameplay Programming
Unreal Blueprints
Tool Building

Engines

Unreal 5
Unreal 4
Unity

Experience

Game Designer/Gameplay Programmer

PowerCore (January 2023+)

  • Fast-paced online multiplayer FPS built in Blueprints in Unreal 5. Did everything but art.

  • Designed, developed and implemented combat, game AI, and other game features

  • Designed AI around archetypes so every enemy had a function and variety of play

  • Wrote netcode to work online and through Steam

  • Designed Player abilities and gun systems

Gameplay Programmer/Game Designer, Bad Tomato Games

Balam. (April 2018 - July 2019)

  • Short burst tight deadline contract work to build and then refine a working proof of concept in Unity for PC. Improved character controller and combat for better game feel.

  • Designed, prototyped, and refined enemy AI and AI behaviors based on concepts given from lead.

  • Developed gameplay features and built tools designed around ease-of-use for level designers.

  • Refined combat, designed AI to be engaging based around the player's quick control scheme.

  • General gameplay programming and general game design.

Gameplay Programmer/Game Design Consultant, Gyrescope Media

Unnamed R&D project. (2017-2018)

  • Worked on the core game gameplay of a classic-style RPG in Unity for PC.

  • Worked on node-based toolkit to make cutscenes and game actions (doors, encounters, dialogue, moving platforms, etc) simple to implement by level designers.

  • Acted as design consultant to keep scope and feature creep in check along with viability and cohesiveness of new planned features.

  • Participated in minor content design decisions.

Programmer, Flare

Undisclosed mobile titles. (2015-2016)

  • Worked to port unity mobile games to android Flare console.

  • Remapped control schemes from touch inputs to work on Flare gamepad controllers.

  • Tested for platform requirements.

Education

Savannah College of Art and Design 2011-2014. Interactive Design and Game Development BFA.