Dab Gun prototype (2019)

A joke gun developed to show basic proficiency with Blueprints in Unreal while I work on something a lot more substantial. Left click fires a dabbing figure that ragdolls upon colliding with world geometry. Right click blows them up in the order they were spawned.

Explosion effect borrowed from Shooter Game example, Wilhelm scream and airhorn sound effect borrowed from youtube. Gun mesh and firing animation is from the FPS example template. Everything else related to the gun and the ragdoll projectile is custom.


Fuu Game Prototype (2018)

This was a prototype for a 3D action platformer developed as part of a two week game jam in January of 2018. Prior to this my participation in the jam has primarily been in a mentor role, answering Unity questions to people new to the engine.

I was the sole programmer for this project, as well as the acting production manager making sure assets were being produced on time.  I was responsible for the implementation, including coding the core player controls and AI, importing and calling the animations, and preparing the art assets for internal use by the level designer.